The Advanced Technology Division we are looking for a R&D Combat Designer who has experience creating exciting player and enemy/boss combat. We are looking for someone who thrives in a collaborative environment and is not afraid of thinking outside the box and experimenting with different ways of creating video game combat.
・Prototype, polish and balance enemies, create and tune player abilities.
・Work with Game Director to create, and iterate on combat experiences.
・Give crisp feedback to quickly iterate on concepts, proposing solutions as well as criticisms.
・Collaborate with the AI and Animation leads.
・Contribute to the overall game design -- we expect every member of the team to have an impact on the overall player experience.
Purpose and appeal
The Advanced Technology Division is an expert set that is active at the front line of game technology, across the fields of rendering, animation, physics simulation, networking, big data, workflow, virtual reality (VR) and sound. We are seeking motivated and talented experts to work with us in Tokyo and push the boundaries in content creation.
You will be able to work with engineers and researchers in various fields to solve technical issues in game development and build your career pushing the boundaries of game development.
Required Skills & Experience
・A minimum of 5 years’ experience in the video game industry
・Must have shipped at least one title in a design role
・Extensive experience developing or playing action RPG titles
・Strong understanding of Unreal Engine, including the ability to create basic idea prototypes in UE
・Analytical skills for evaluating systems and interpreting player behavior
・Great communication skills using a variety of mediums: verbally, in writing, visually
・Outstanding self-motivation and initiative
Desirable skills & experience
・Prior experience doing monster design and boss design
・Experience with combat design in Unreal Engine
・Experience designing player classes or abilities
・User Interface design experience
・Prior work experience or education in other (non-design) disciplines: art, programming, production, or sound.
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|職種 / 募集ポジション||R&D Combat Designer|
|Type of Employment|| |
Ｎ Contract employee *While an N contract allows for the shift to a full-time position, it does not guarantee it. Several factors, including personal performance and company need, will be taken into consideration when recommending an N contract employee for a full-time contract.
Salary commensurate with experience and ability with due consideration, the company provide employees preferential pay regardless of age according to our company's regulations. Adjustments to the aforementioned wages will be considered in responding to their ability and performance after joining the company.
|Place of Employment|| |
SHINJUKU EASTSIDE SQUARE 6-27-30 Shinjuku, Shinjuku-ku, Tokyo 160-8430, Japan
|Working Hours|| |
It will be flextime. Please note that allocation of work hours necessary to complete assigned tasks is left to the discretion of the employee. *Deemed working hours are 8 hours. *There is no designated overtime. *Different working arrangements from above cases may apply according to our company's regulations.
|Holidays/ Paid Holidays|| |
Saturdays, Sundays, Japanese National Holidays, Year End Holidays (12/29 - 12/31), New Year's Holidays (1/2 - 1/3), paid vacations (It depends on when you are hired), and special leave for weddings and funerals.
|Welfare benefits|| |
Travel allowance, social insurance, recreation facilities, and physical examination are applied.
|Measures against passive smoking|| |
In principle, smoking is prohibited indoors, but a separate smoking room is provided.
(本社) 〒160-8430 東京都新宿区新宿6丁目27番30号 新宿イーストサイドスクエア (事業所) 大阪
代表取締役社長 松田 洋祐