Work Description
- Various sound programming in the production of game titles
- Introducing sound middleware centred on Wwise
- Developing workflow using various sound data
Requirements
- Those experienced in sound programming
- Experience in developing at least one game title using C++
Preferred Qualifications
- Experience in introducing sound middleware to game titles
- Knowledge of sound production equipment
Required Documents
- Japanese CV (Rirekisho with photo) ※if available
- CV with the following information:
- List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.
- List any and all programming languages you are familiar with and years of experience with each language, as well as any production details you would like to highlight.
- List any and all software programs (Photoshop, Maya, Eclipse, etc.) you are familiar with and years of experience with each software, as well as any production details you would like to highlight.
- Pick 2 recent technical studies or related articles you have seen that you felt were technologically advanced and/or meaningful, and briefly state your reasonings.
- Name 1 game you have recently played that captured your interest—technologically speaking—and briefly state your reasonings.
- Work Sample
New graduates and those who are new to the industry must turn in sample work. Anyone else who would like to share their work may also send in samples.
Please include the following:- An original programming work (will accept team projects). No restriction on type or number of work(s). Please send us anything that you feel would showcase your abilities
- An execution file of the build
- A video capture of the screen (because there is a chance the video won’t operate depending on the environment)
- A “readme.txt” file with necessary instructions for the submitted works. Please also explain the following in the readme.txt file.
- Execution method including the execution environment
- What your biggest challenge was in creating the work
- What area you especially put effort into and would like us to focus on
- If there were any source files you used for reference, what areas did you pull for reference? Please note the file name(s) for those area(s).
Notes
If you used a library, functions, etc. that were created by other people, please separate those parts into a different file and list those file names.
This also applies to the following scenarios:
- If you used a function created by someone else
- If you referenced more than half of a source file
- If you used a free library (please specify the library name)
- If you used a library created by someone else (please specify the library name)
Please exclude confidential sources and information before submitting.
職種 / 募集ポジション | Programmer - Sound |
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雇用形態 | 契約社員 |
契約期間 | Will initially start with a one-year employment contract ※Promotion to FTE is possible depending on attendance and work attitude |
給与 |
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勤務地 | |
勤務時間 | Discretionary Labor System or 10:00~18:45 ※Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion. |
休日 | 2 days off/week (Sat, Sun) and public holidays, summer holiday, new years holiday, paid vacation, celebration and condolence allowance. |
福利厚生 | Transportation costs reimbursement, annual salary revisions, health check-ups, telework, congratulatory and condolence benefits, Defined Contribution Pension Plan for Companies (FTE), bonus pay (FTE) |
加入保険 | Various types of social insurance (health insurance, employment insurance, etc.) |
受動喫煙対策 | No smoking in the office. Other smoking areas available in the building. |
会社名 | 株式会社コジマプロダクション |
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