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全 6 件中 6 件 を表示しています
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Technical Artist
Job duties ・Partner with Designers, Artists and Engineers to achieve the artistic and technical vision for the game ・Identify potential workflow issues and collaborate with other team members to provide solutions ・Define and maintain art pipelines and workflows ・Research new technologies/techniques and prototype new workflows ・Collaborate with other TAs and titles to align technologies and workflows where applicable Skills and Requirements ・Minimum 3+ years games production experience in a technical role ・Self-motivated team-player with great communication skills ・Strong troubleshooting and problem solving skills ・Expertise with 2D and 3D art applications such as Photoshop/Maya ・Python scripting proficiency ・In depth knowledge of current art production workflows and trends Preferred Skills ・5+ years of game production experience as a Technical Artist ・Japanese language proficiency or willingness to learn ・Expert Knowledge of procedural workflows and techniques ・Expertise with Houdini and/or Substance Designer ・C# or other languages ・Knowledge of Capcom franchises
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Technical Animator
Job duties ・Partner with Animators and Engineers to deliver high quality animation performances in game ・Create and maintain animation pipeline tools and workflows ・Identify potential animation or workflow issues and collaborate with other team members to provide solutions ・Research new technologies/techniques and prototype new animation workflows ・Setup and maintain state machines and animation behavior trees in the in-house Engine Skills and Requirements ・Minimum of 3+ years animation production experience for games ・Self-motivated team-player with great communication skills ・Strong troubleshooting and problem solving skills ・General experience with animation packages such as Maya/Motion Builder ・Python scripting proficiency ・Experience with state machines and in-engine animation workflows Preferred Skills ・5+ years of games production experience as Technical Animator ・Japanese language proficiency or willingness to learn ・In depth knowledge of procedural animation workflows ・C# proficiency ・Knowledge of Capcom franchises
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Rigging Artist
Job duties ・Partner with Animators to understand and define the requirements of the rig ・Create high quality, easy to use rigs for Animators ・Develop tools to support the Rigging workflow ・Develop tools to maintain the rigs during production ・Work with artists to create assets that meet the technical requirements Skills and Requirements ・Minimum of 3+ years rigging experience for games/film ・Strong knowledge of rigging techniques in Maya ・Excellent knowledge of anatomy ・Python scripting proficiency ・Positive, self-motivated team-player with good communication skills ・Ability to think and plan ahead ・Great problem solving skills ・Efficiency driven Preferred Skills ・5+ years rigging experience for games/film ・Maya Python and/or C++ API knowledge ・Working knowledge of PyQt ・General knowledge of MotionBuilder workflows ・Experience crafting cloth simulation and secondary dynamics ・Familiarity with game production steps before and after rigging ・Japanese language proficiency or willingness to learn ・Knowledge of Capcom franchises
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Lighting Artist
Job duties ・Partner with the Creative and Art Directors to develop a compelling lighting look in service of the game design ・Create in-game and cinematic lighting scenarios to match the visual targets defined by the Art Direction ・Partner with Technical Artists to prototype new lighting workflows and technologies ・Place and tune lighting and atmosphere related FX such as god rays and fog ・Author post effects including exposure, bloom, tone mapping, and color grading ・Partner with Engineers and Technical Artists to improve workflows Skills and Requirements ・Minimum of 3+ years of lighting production experience for game/film ・In depth understanding of CG lighting technology and techniques ・Experience working with physically based lighting systems ・Strong understanding of physical materials and their interaction with light ・Expert knowledge of lighting theory including color space, exposure, man-made vs natural light, etc. ・Excellent understanding of color and color theory ・Strong understanding of composition and cinematography ・Self-motivated with good communication skills ・Strong lighting portfolio Preferred Skills ・5+ years of lighting production experience for game/film ・Japanese language proficiency or willingness to learn ・Strong understanding of PBR model/texture creation techniques and workflows ・Knowledge of Capcom franchises.
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Environment Artist
Job duties ・Create high quality environment assets optimized for real-time rendering ・Collaborate with Level Designers and other artists to build out levels and environments within the engine editor ・Keep current with best practices and art creation workflows ・Partner with Technical Artists to define workflows and provide best practices documentation Skills and Requirements ・Minimum 3+ years of experience creating high quality environment art for games/film ・Expertise with standard 2D and 3D applications (Photoshop, Substance Painter, Maya, ZBrush) ・In depth knowledge of modeling for game ready assets and optimization techniques ・Strong knowledge of PBR material and texture workflows ・Self-motivated, team-player with good communication skills ・Ability to create high-quality photorealistic game ready environment assets ・Able to adapt to new workflows, techniques and learn new art creation packages Preferred Skills ・5+ years of experience creating high quality environment art for games/film ・Japanese language proficiency or willingness to learn ・Experience with Substance Designer ・Experience with procedural/parametric generation tools and workflows ・Knowledge of Capcom franchises
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Animator (Cinematics)
Job duties ・Create characters and prop animations with a combination of motion capture data and key-framed animation ・Cooperate with Creative Directors, Narrative Directors, Art/Animation Directors to bring to life compelling cinematic moments in the game ・Create realistic facial animation utilizing capture data and key-framed animation ・Plan and direct motion capture sessions ・Craft quick animatics to assist with communicating scene narratives prior to production ・Keep up to date with new and emerging animation and motion capture technologies and techniques Skills and Requirements ・Minimum 3+ years of experience creating high quality animation for games/film ・Expert with Maya/Motion Builder animation workflows ・Strong understanding of animation principles ・Experience with motion capture processes and requirements ・Experience animating a variety of character types from realistic humans to imaginary creatures, including facial animations ・Demonstrate ability to create realistic, animation performances ・Good understanding of cinematography and shot compositions Preferred Skills ・5+ years of experience creating high quality animation for games/film ・Experience with Story board creation ・Experience working with facial performance capture technologies ・Experience with full performance capture technologies ・Ability to plan and carry out Actor auditions ・Knowledge of Capcom franchises
全 6 件中 6 件 を表示しています